
Arthur
A frontline knight developed across portrait, pixel animation and combat states.
Quilyn Studios explores the space between games, digital worlds and physical creation — building characters and systems that feel alive beyond the screen.
A systems-driven living idle RPG where your heroes keep moving. Build a guild, form parties, send heroes on expeditions, and watch them train, recover and interact as the guild grows around them.

Concept art · Work in progress
Tiny Guild is being built around a growing cast with distinct roles, expressions, activities and combat identities.

A frontline knight developed across portrait, pixel animation and combat states.

A luminous mage whose expressive animation set supports both combat and everyday guild life.

Character expression studies · Work in progress
We are exploring ways to bring original characters, environments and ideas into the physical world through 3D modelling and additive manufacturing.
Miniatures, game-inspired objects and collectible experiments are part of a longer-term digital-to-physical creative pipeline.
Exploratory · Coming later“Build the world digitally. Give it a life physically.”
Quilyn is designed as a studio that can move between software, art and making — without pretending those experiments are finished products before they are ready.
Quilyn Studios uses modern development tools and AI-assisted engineering workflows to iterate quickly across increasingly complex game systems.
Claude Code is part of our development workflow across software architecture, gameplay implementation, debugging, automated testing, refactoring, documentation and internal tooling.
Our goal is simple: keep creative direction human while using better tools to make a small studio capable of building ambitious systems.
Quilyn began from two online identities and a shared interest in games, technology and making things.
QUIetLess + MikoLYN → QUILYN
We're currently building Tiny Guild as our first game while exploring how digital creation can extend into physical making.
Bootstrapped · Independent · Early stage