Independent creative studio · Istanbul

Little worlds.
Made to live.

Quilyn Studios explores the space between games, digital worlds and physical creation — building characters and systems that feel alive beyond the screen.

Our first game · In active development

Tiny Guild

A systems-driven living idle RPG where your heroes keep moving. Build a guild, form parties, send heroes on expeditions, and watch them train, recover and interact as the guild grows around them.

Living Guild SimulationHero ManagementExpeditionsFormation CombatCharacter InteractionsGuild Progression
Tiny Guild interior concept art

Concept art · Work in progress

Characters with a life of their own

Meet the Guild

Tiny Guild is being built around a growing cast with distinct roles, expressions, activities and combat identities.

Arthur concept art
Knight · Concept art

Arthur

A frontline knight developed across portrait, pixel animation and combat states.

Mimi concept art
Mage · Concept art

Mimi

A luminous mage whose expressive animation set supports both combat and everyday guild life.

Tiny Guild character expression studies

Character expression studies · Work in progress

Beyond the screen

Physical Creations

We are exploring ways to bring original characters, environments and ideas into the physical world through 3D modelling and additive manufacturing.

Miniatures, game-inspired objects and collectible experiments are part of a longer-term digital-to-physical creative pipeline.

Exploratory · Coming later

“Build the world digitally. Give it a life physically.”

Quilyn is designed as a studio that can move between software, art and making — without pretending those experiments are finished products before they are ready.

How we build

Small studio.
Modern workflow.

Quilyn Studios uses modern development tools and AI-assisted engineering workflows to iterate quickly across increasingly complex game systems.

Claude Code is part of our development workflow across software architecture, gameplay implementation, debugging, automated testing, refactoring, documentation and internal tooling.

Our goal is simple: keep creative direction human while using better tools to make a small studio capable of building ambitious systems.

About Quilyn

Two creators.
One studio.

Quilyn began from two online identities and a shared interest in games, technology and making things.

QUIetLess + MikoLYN → QUILYN

We're currently building Tiny Guild as our first game while exploring how digital creation can extend into physical making.

Bootstrapped · Independent · Early stage

Contact

Let's talk.

For studio, project and collaboration inquiries:

hello@quilynstudios.com